This article was an interview with Tom Igoe and his views on physical computing and his students' works. There is a strong emphasis between technology and design in all of the works that he talks about. He believes that there is an importance of artists collaborating with people other than artists in order to add strength to their own work. A lot of the works mentioned were complex yet simple in the interaction and design.
I thought it was amusing that some of the works he thought were great examples of physical computing were commercialized products. It does make sense though because it has an optimal amount of people understanding and interacting with technology. In such a case, the Nintendo Wii is one of the best examples of this in the present day with the technology simulating real life actions on the screen. Also, considering how much more the simple piece of technology can do, many have hacked the remote for other purposes like simulating actual fishing in World of Warcraft.
As interesting as all of this is, I know that I don't have the physical capabilities to do a lot of this on my own.
Monday, April 21, 2008
Reading Response 10
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